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Ninja Legacy RPG Club
Ochiba-Chunin
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Ochiba-Chunin
Ochiba
Temporary Appearance:
>
"Do you need someone to play with?." -Optional
* 'it's society's mask, it's society's way'
{. this is your stage, your character .}
Temporary Appearance:
>
"Do you need someone to play with?." -Optional
* 'it's society's mask, it's society's way'
{. this is your stage, your character .}
Character Name: Ochiba
-------Alias or nickname: The Dead Leaf
Zodiac Sign: Aries
Age: 21
Gender: Male
Hometown: Konoha
Sexuality: Bisexually
Village: Iwagakure
Rank: Chunin-B ranked
Element(s): Earth Wind
Specialties: Your Specialties. Main:Puppetry Sub:Ninjutsu
Alignment: Good-Good
Occupation: Administration
Administration is the running of the village. Council members, Kage's and sometimes Jounin all fall into this category of Job. Your duties are to make sure the village runs effectively without delay.
• Give Orders to members inside the village.
• Meet with other council-members and vote on village ordeals.
Special Characteristics:
Believed Dead
Despite being very much alive, the character is believed to be dead. Perhaps he disappeared outside the walls of the village and was proclaimed devoured by demons or ghouls. He may have feigned his own death at great difficulty and expense. He could have even been the victim of a conspiracy that sought to erase his existence. Whatever the case, the world at large believes the character to be dead.
Amnesia (only Crim knows)
The character has large gaps in his memories. Depending on the severity of his amnesia, the character could have lost the details of a few important events of his life, whole months or years, or nearly his entire life’s history. Sometimes the character may grasp onto fleeting memories as if in a dream, but these instances are rare and the memories are indistinct, as if they happened to another person. Occasionally the character may become confused about dates, places or people. He may even adopt a fictional history in order to fill the gaps in his own memory. Amnesia is generally caused by damage to the brain, severe physical or psychological trauma, disease or drugs.
Hidden Past
The character hides his past and only him and the ones involved know about it.
Able Bodied
The character is in excellent physical shape. He heals quickly and is seldom ill.
Ambidextrous
The character is equally adept at using either hand. Although ambidexterity is rare at birth, it can be learned. Most duelists spend their whole lives refining this talent.
Light Sleeper
The character is very light sleeper. Any noise at all will instantly awaken him to a state of full alert. The character is no easier to sneak up on while asleep than he is when he is awake.
Photographic Memory
The character remembers everything he sees and hears with absolute clarity. To represent this extraordinary gift, the player controlling the character should take copious notes throughout play to represent his character's memory.
Excellent Liar Trait
The character is extremely good at Lying, no one can read him even with the use of special mind probing jutsu or lie detectors. This unique trait is extremely useful. The only way to uproot a lie created is to prove it wrong; and even then the character may simply play the lie even more.
Lie Detector
The Character has an ability to read opponents, habits, quirks and other things will point the character out as a liar. This is useful in and out of battle, though it will sometimes drive men or women insane hearing their sweethearts lie to their faces.
Still Body
Ochiba stays still for long periods of time, it can either be just his face or his whole body. He looks dead when he stays still.
* 'and the truth is...it's all a façade!'
{. appearance .}
{. appearance .}
Height: 5'7"
Weight: 160 pounds
Hair: Light Orange
Eyes: Both eyes are purple(Puppet)
Others: Puppet Eyes, Puppet Right Arm, Puppet Right Leg
General Appearance: Ochiba is a very normal looking shinobi. Whats underneath is a whole new story. He is very lean and has light orange hair. It is very light and thin. No hair on his face nor on his chest. On his ears he has 2 stub earrings and has his tongue pierced. He has 1 brown stripe go across his face and 2 green ones under each eye.
He wears a normal chunin outfit but he has to modify it. His vest is strong enough to block against kunais and has little pouches in them. It has reinforced steel nut not enough to slow him down. It is short sleeved which reaches a couple inches lower than standard and it is brown with green camo. It has a zipper going down the middle Sometimes he wears either a shortsleeve black shirt or a longsleeve brown shirt underneath to hide his arms. He wears gloves to cover his fingers.
His lowers are just normal shinobi skin tight jeans. They match the color of his vest. He has a belt that he attaches all of his poaches onto. Containing most standard weapons. He wears the standard shinobi sandals that also match and his forehead protector is actually wore across like a sash.
* 'and what's hiding inside....behind all of our fears'
{. the facts .}
{. the facts .}
Personality: Ochiba is a very jovial person. He usually just smiles alot and does what he has to do. Ochiba pulls little pranks on people and usually helps alot around the village. Someone who grow up like him would be fulled with hate and Ochiba basically created this own history from when the blank came and made it good. He is one of the nicest guys any one will meet. He is quite rebellious and he stands in what he believes in. This making him stubborn, which makes him a pain sometimes. He is very wise for a youngling and very dedicated to all off his work. He has the power to raise up a whole new village if he really wanted too. Ochiba is one that will always be there for you no matter what and he is a great master and teacher.
His version of fun is anything to do with puppets, he loves puppets and he has a passion for them. Often when fighting another puppeteer he tries to figure out what the puppet is all about and if he likes it he tries to incorporate in into his next puppet. He often cleans his own puppets and fixes flaws about them, like delay time and prone to breaking. Even when he meets a puppeteer as a friend it is all about the puppets, not them. Ochiba still wouldn't talk about his past, of course it has puppets inside but he doesn't know about it.
He is hard to understand and is unpredictable. No one thinks like him so no one knows what he will do. He is one of the most different person anyone will ever meet. He is very complex and even more complex when you know nothing of him. He usually listens to his commanders, even when he doesn't support the idea. When someone does something they aren't supposed to he steps in because he has to, not because he wants to. He follows orders. Which makes him very stubborn about himself and his orders. He is very strong willed and strong headed.
The ClanN/A
History, Legend of the Clan: N/A
Kekkai Genkai or Bloodline of the Clan: N/A
- Clan Size: N/A
- Nature and Values: N/A
Additional Information
- Clan Founder: N/A
- Relationship: N/A
- Clan Political Structure: N/A
- Important Members: N/A
Character Skills
Psychology
Psychology is the science of the human mind. During the Village Era psychology came to be a respectable field of study under the aegis of medicine, and thus, the notion of curing the mentally afflicted began to receive serious attention as well.
ANBU maintains a division devoted to inquiry into the criminal mind: profilers provide valuable insight into the patterns of murder and analysts assist in designing and executing the interrogation.
A character with this skill will have insight into the mental patterns of those with whom he interacts. After interacting with another character; a character with this ski ll will be able to diagnose Mental Qualities, Impediments, and Disorders.
• Applied
* 'livin' like a masquerade...actin' a bizarre charade'
{. the fun stuff .}
{. the fun stuff .}
Jutsu
Non-Element
- Spoiler:
Name: Kawarimi no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
Name: Henge no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.
Name: Bunshin no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Nawanuke no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Name: Genjutsu Kai
Rank: E-S
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu
Rank: D-S
Type: Ninjutsu
Element: N/A
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
Name: Kinobori no Waza - Act of Tree Climbing
Rank: N/A
Type: Ninjutsu/Chakra Control
Element: N/A
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Name: Suimen Hokou no Waza - Act of Water Surface Walking
Rank: N/A
Type: Ninjutsu/Chakra Control
Element: N/A
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Name: Ayatsuito no Jutsu - String Reeling Technique
Rank: N/A
Type: Ninjutsu
Element: N/A
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.
Name: Bikou Ninjutsu - Shadowing Stealth Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Bikou Ninjutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.
Name:Kage Bunshin no Jutsu - Shadow Clone Technique
Rank:B
Type:Ninjutsu
Element:N/A
Description:The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin.
Name:Kage Shuriken no Jutsu - Shadow Shuriken Technique
Rank:D
Type:Ninjutsu
Element:N/A
Description:Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Fuuma Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
Name:Oiroke no Jutsu - Sexy Technique
Rank:E
Type:Ninjutsu
Element:N/A
Description:This technique is a variation of the Henge technique. Ochiba changes his form into that of a nude, sexually appealing young woman.
Canon Earth
- Spoiler:
- Name: Dochuu Senkou - Underground Submarine Voyage
Rank: C
Type: Ninjutsu
Element: Doton
Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, a ninja can sink below ground and quickly travel through the earth, extending a weapon or hand above the earth to appear as a shark or submarine fin.
Name: Retsudo Tenshou - Revolving Split Earth Palm
Rank: C
Type: Ninjutsu
Element: Doton
Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
Name: Moguragakure no Jutsu - Mole Hiding Technique
Rank: C
Type: Ninjutsu
Element: Doton
Description: Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.
Name: Doro Gaeshi - Mud Overturn
Rank: C
Type: Ninjutsu
Element: Doton
Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Name: Domu - Earth Spear
Rank: B
Type: Ninjutsu
Element: Doton
Description: Doton • Domu is a Ninjutsu technique utilized by a ninja. After forming the needed Snake handseal, a ninja will harden his/her body using the Earth Element. This provides greater defense against attack and will also strengthen his/her arm to increase his striking ability. Like other Doton based jutsu, it is weak against Raiton attacks.
Name: Doryuu Katsu - Earth Style Split
Rank: B
Type: Ninjutsu
Element: Doton
Description: Doton • Doryuu Katsu is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals, then place their hand to the ground. This will cause the earth to rise up and split apart. Once the ninja removes their hand from the ground, the earth parting will end.
Name: Iwa Yado Kuzushi - Stone Lodging Destruction
Rank: B
Type: Ninjutsu
Element: Doton
Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside.
Name: Doryou Dango - Mausoleum Earth Dumpling
Rank: B
Type: Ninjutsu
Element: Doton
Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his hands, a ninja is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using his chakra, he can lift up the ball and hurl it at his opponent, flatening all in its path. This jutsu requires immense strength.
Name: Doryuu Jouheki - Earth Style Rampart
Rank: B
Type: Ninjutsu
Element: Doton
Description: Doton • Doryuu Jouheki is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals. Then a large earthen wall will erupt from the ground.
Name: Doryuu Heki - Earth Style Wall
Rank: B
Type: Ninjutsu
Element: Doton
Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Name: Doton Kekkai • Dorou Doumu - Earth Barrier • Earth Dome Prison
Rank: B
Type: Ninjutsu
Element: Doton
Description: Doton Kekkai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his hands, a ninja is able to overturn the earth and cause it to rise up around his opponents. Placing his/her hands against the dome he/she is able to suck out the chakra from the people trapped inside and bring it into his own body. At the same time the user will use his own chakra to spread throughout the dome, this allows him to repair any damage his opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak allowing the dome to be broken on the far side if hit by a hard enough force.
.
Canon Wind
- Spoiler:
- Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Nagato will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Name: Renkuudan - Drilling Air Projectile
Rank: B
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. When expelled it forms concussive spherical projectiles capable of inflicting large damage.
non Canon Wind
- Spoiler:
- Name: Wind Tornado
Rank: C
Type: Ninjutsu
Element: Fuuton
Description:The user does a couple of handsigns and then a small tornado appears. The tornado can take rocks and small trees out of the ground. It can suck people off their feet into the spinning vortex. If the enemy is caught in this jutsu they will be twisted at 20 miles per hour while small objects hit them that are also inside the tornado. The furthest this jutsu can o is up to 30 yards out.
Name: Wind Walker
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: By focusing your charka into the carbon dioxide in the air the user can walk on air. This is basically like walking on water or up a tree. Just like with water you can run on it. It drags more charka and the user cannot go any higher than 5 feet off the ground.
Name: Wind Scooter
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: The user creates a small board of air to travel on. While on it, it can move up to 25 miles per hour and can stop within seconds. The scooter hoovers above the ground. About a foot off the ground. If the user is riding the scooter he can lift it up for a couple seconds to negate a C ranked or lower Lighting jutsu.
Name: Wind Pusher/Puller
Rank: C-A
Type: Ninjutsu
Element: Fuuton
Description: The user uses wind to pick up objects. The user creates a gust of wind to either pull things closer or further. The user blows wind out to push something away and the pulls wind behind the item to bring it closer. Doing the same to push up or down. Using the wind on the bottom and pushing up will lift up an item, using this concept to either push and pull items.
Using a couple of hand signs and motioning the object. This can be bricks, a ball and other items.
C=1-50 pounds
B=51-150 pounds
A=151=250 pounds.
The user gets exhausted if holding even a C ranked limit for a couple of minutes.
Name: Wind Blow
Rank: C
Type: Ninjutsu
Element: Fuuton
Description:The user sucks in as much air and shoots it at the enemy. It can knock a grown man back a couple yards if it is a direct hit. It can shoot up to 15 yards away
Name: Wind Prison
Rank: C
Type: Ninjutsu
Element: Fuuton
Description:This is a jutsu that encloses someone in an air tight sphere. The air is drained out before enclosure so the target cause a couple minutes to get out. The user can run with this but needs to keep 2 hands in there at all times, if not the prison will fall.
Name: Wind Wall
Rank: C
Type: Ninjutsu
Element: Fuuton
Description:The user creates a wall of wind. It can be used to block anything touch able. It can block other C ranked ninjutsus and B ranked lighting ninjutsu due to lighting being its weakness. Once the wall is no longer needed the user can slam it to the ground and the pressure of it landing on someone can break bones.
Name: Wind Catch
Rank: C
Type: Ninjutsu
Element: Fuuton
Description:The user uses wind to create a sphere around something holding the item in the air. It is used for smaller objects but can be used for slightly bigger objects. The farest the user can catch it up to 15 yards away.
Name: Wind Cannon
Rank: C
Type: Ninjutsu
Element: Fuuton
Description:The user does a couple handseals and starts to punch the wind, Wind cannonballs will fly at the enemy at 10 miles per hour and a direct hit can break bones. It can hit accurately up to 25 yards.
Name: Wind Powder
Rank: C
Type: Ninjutsu
Element: Fuuton
Description:The user throws black pepper in the air and uses a gust of wind to shoot at a target. The black pepper is small enough to hurt like sand but if it gets in someones eye it can cause intense pain and agony. It can leave someone blind and it can scatter out to 30 yards away.
Name:Tenkuu Shotto
Rank:C
Type:Ninjutsu
Element:Wind
Description:The user would bring charka down to his feet. The longer he holds it the higher you can go. The maximum this jutsu can launch you is 50 feet up in the air.
It can also be set into different directions. If you are in contact with someone they would launch at the same speed and same feet. Maximum speed is 50 miles per hour.
In order to dodge the anything you would have to cancel the jutsu
Name:Tenkuu Hando
Rank:B
Type:Ninjutsu
Element:Wind
Description:The user will clap their hands and make 3 thin air slicing waves. These move at 60 mphs. They are amazingly sharp and can cut through metal. You can make the waves either go horizontal or vertical. You cannot make them go
diagonally. They go up to 10 feet.
Name:Shinkokyuu
Rank:C
Type:Ninjutsu
Element:Wind
Description:This jutsu lets you hold your breathe for an extended amount of time. It creates a bubble in the water,poison,etc...It allows you as long as your intact with the bubble. If your hand moves away from the bubble it will burst.
You can move while in this jutsu. You must use this jutsu before submerged into water. The bubble can last up to 3 of the users posts max.
Name:Tenkuu Oomizu
Rank:C
Type:Ninjutsu
Element:Wind
Description:This jutsu lets the user create a wave of air. The uses throws they hands to the ground. The longer you have your hands on the ground the longer the jutsu last. It can make as many waves as how much charka you have. The waves move up to 30 mph and will drag the opponent to trees rocks, etc...
Canon Genjutsu
- Spoiler:
- Name: Kokohi no Jutsu – False Place Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Summons
- Spoiler:
Name:Doppel
Rank:B
Species:Human
Physical Description:The same appearance as Ochiba
Summon Requirements:Blood
Elemental Affinity:Katon
Specialty:Ninjutsu
Characteristics:He has the same abilities as Ochiba except he using Katon instead of Doton or Fuuton. He can shoot fire blasts out of his mouth, depending on how strong he wants it it can be D-B ranked. He also has the same puppet body parts and can use the Kage Bunshin no Jutsu technique.
Story: After Ochiba lost his arms, his master knew he wouldn't be able to defend himself so he forged a summon to be like Ochiba. The summons name was Doppel and he trained it to Ochiba. Doppel has fire skin, so when someone touches it, it burns depending on how long.
Name:Dop
Rank:C
Species:Human
Physical Description:The same appearance as Ochiba but the size of an average genin.
Summon Requirements:Blood
Elemental Affinity:Katon
Specialty:Ninjutsu
Characteristics:He has the same abilities as Ochiba except he using Katon instead of Doton or Fuuton. He can shoot fire blasts out of his mouth, depending on how strong he wants it it can be D-C ranked. He also has the same puppet body parts and can use the Kage Bunshin no Jutsu technique.
Story: After Ochiba lost his arms, his master knew he wouldn't be able to defend himself so he forged a summon to be like Ochiba. The summons name was Dop and he trained it to Ochiba. He needed to master Dop before able to train Doppel.
Name:Ganger
Rank:B
Species:Human
Physical Description:The same appearance as Ochiba
Summon Requirements:Blood
Elemental Affinity:Suiton
Specialty:Ninjutsu
Characteristics:He has the same abilities as Ochiba except he using Suiton instead of Doton or Fuuton. He can shoot water blasts out of his mouth, depending on how strong he wants it it can be D-B ranked. He also has the same puppet body parts and can use the Kage Bunshin no Jutsu technique.
Story: After Ochiba lost his arms, his master knew he wouldn't be able to defend himself so he forged a summon to be like Ochiba. The summons name was Ganger and he trained it to Ochiba. Ganger has Water skin so he can reform until he is called away or lost of charka, or beaten up bad enough.
Name:Gan
Rank:C
Species:Human
Physical Description:The same appearance as Ochiba but the size of an average genin.
Summon Requirements:Blood
Elemental Affinity:Suiton
Specialty:Ninjutsu
Characteristics:He has the same abilities as Ochiba except he using Suiton instead of Doton or Fuuton. He can shoot water blasts out of his mouth, depending on how strong he wants it it can be D-C ranked. He also has the same puppet body parts and can use the Kage Bunshin no Jutsu technique.
Story: After Ochiba lost his arms, his master knew he wouldn't be able to defend himself so he forged a summon to be like Ochiba. The summons name was Gan and he trained it to Ochiba. He needed to master Gan before able to train Ganger.
Kunai, Shuriken, Smoke bombs, Wire, Paper bombs.
Name: Giohei
Rank: B
Physical Appearance: A Puppet arm. It can be removed from 3 different gauges, Hand only, Elbow down, or all. It is made out of the normal puppet material and is flame retardant and water proof. The Puppet arm can be used from up to 10 yards away if it is detached. Anything on his puppet can rotate 360 degrees. It also holds a short sword in the inside of the forearm. The puppets pieces can be brought back together with a C ranked worth of charka, even when they are scattered.
Natural Abilities:
Weapons:
Weapon 1 On the right arm on the outside of the forearm has a compartment for a small shield. The shield is wide enough for only himself and can block against any B ranked or lower ninjutsu, taijutsu, kenjutsu, weapon, or anything else able to be blocked by a shield.
Weapon 2In between the gauges of the puppets arm are metal strings. The arm can be launched off at up to 40 miles per hour and 1 other weapon can be working while in mid flight. The Metal strings are so strong only a B ranked jutsu can break them and they are sharp so they can cut skin too. They can be wrapped around someone with enough to force kill them.
Weapon 3On the lower side of the palm has high pressurized water canons.
Saito shoots out water stream cutters that can cut through rocks.
Weapon 4On the knuckles of the puppet it can shot senbons out. The senbons move up to 70 miles per hour and have deadly accuracy. They can be shoot as far as 50 yards with deadly force and since they are so small they are hard to see and more can fit into a cartridge. In each Cartridge is 50 senbons, only 1 can be used at 1 time and has to be reloaded. They can also be wrapped with paper bombs.
Weapon 5On the upper side of the right palm has a fan of short swords. The short swords come out and start to spin, the force of the spinning blades is as strong as a D-B ranked wind jutsu. The spinning blades are sharp so 1 touch while they are spinning can shop off a limb.
Origin: How you got your puppet. Explain in History
Name: Gigan
Rank: B
Physical Appearance: Puppet eyes. The eyes are linked into the brain so the user can see outside of them and this has several traits to it. The eyes can spin 360 degrees.The puppets pieces can be brought back together with a C ranked worth of charka, even when they are scattered.
Natural Abilities:
Weapons:
Weapon 1 This is a automatic weapon that when someone targets the user of this puppet with a genjutsu, it will have no affect unless it is A ranked or higher.
It blocks against B ranked and reflects to C and D ranked meaning the caster of the genjutsu will fall into their own genjutsu if it is C ranked or lower.
Weapon 2 This lets the user be able to see up to 1 mile away on flat land. He can either zoom in or zoom out.
Weapon 3This lets the user change the appearance of their eye, for instance they can make their eye look like a sharingan eye.
Weapon 4He can shoot a screen of smoke with a diameter of 15 yards.
Weapon 5He can look in Heat vision.
Origin: How you got your puppet. Explain in History
Name: GiSoku
Rank: B
Physical Appearance: A Puppet arm. It can be removed from 3 different gauges, Hand only, Elbow down, or all. It is made out of the normal puppet material and is flame retardant and water proof. The Puppet arm can be used from up to 10 yards away if it is detached. Anything on his puppet can rotate 360 degrees. It also holds a short sword in the inside of the forearm. The puppets pieces can be brought back together with a C ranked worth of charka, even when they are scattered.
Natural Abilities:
Weapons:
Weapon 1 On the wrist has A slot for 2 swords. One sword can be used for each hand and they are normal katanas.
Weapon 2On his palms he can shoot out flames using a built in flamethrower.
The Flames can reach up to A B ranked worth of fire and can melt down metal objects, they can reach up to 20 yards out.
Weapon 3A Lighting cannon on the bottom on Ochibas wrist that can shoot out a strike of lighting. The lighting can penetrate skin at 10 yards and can paralyze up to 15 yards away
Weapon 4 One the bicep and tricep are chains. The Chains can wrap around something or someone. They shoot out at 40 miles per hour and the ends of them are sharp. They are almost unbreakable and a A ranked or higher can only break it.
Weapon 5A buzzsaw shaped blade appears at the inner forearm and can be shot from the inner forearm to a target, they are mostly for hidden purposes and can go through out the air up and down. They have the power to do some serious damage. They are 15 maximun
Origin: How you got your puppet. Explain in History
* 'is our true self....locked inside the façade!'
{. the history .}
{. the history .}
History:
Birth Arc.
Ochiba was born on a sunny average day in Konoha. His father was a Jonin and his mother never enrolled into the academy and lived as a mistress who made clothing. Ochiba was always dressed in nice clothing and he was tampered very well. He wasn't born into a clan or have a special ability at birth so he grow up just like any other average kid. His father missed the early days of his childhood and his mother was always working so they got his grandmother to take care of him as a child.
Pre Academy.
While living with his grandmother he learned how to sew clothing. He didn't have much friends growing up and he usually just played with his favorite doll. It was a Baboon named Chino. Everytime Ochiba needed someone to play with or to talk to Chino was always there and he always adored him because of it. There was also this other boy named Moca. Moca would always play with Ochiba and they would even sew together. They would do alot together but they never had the chance. Moca was apart of a hated clan in Konoha and he had to move away, Ochiba never saw him for years. Ochiba didn't understand why and he spent alot of time with Chino.
After some time Ochiba wanted Chino to be real he decided to make him into a puppet. This one was a stuffed dinosaur puppet with no weapons or anything and this is when he learned to control puppets. After their parents see him play and with his incredible intelligence they thought they would enroll him into the academy. They weren't going to but they did.
Academy
One morning Ochiba was supposed to go to the Academy for his first day. He didn't know though and his family wanted to surprise him. That morning Ochiba brought his puppet Chino into the building. This mother kissed him goodbye and he was alone, but with Chino. Ochiba was very shy in the academy because he never really made friends and he was 10 at the time. He was scared that his friends would leave him again so he just stuck with Chino. A lot of the other kids made fun of Ochiba for playing with toys. The Sensei even took it up from him one day because it was distracting him from learning. The thing was that Ochiba learned all the material very quickly and would get bored in class.
He started to impress everyone by actually doing the jutsus they learned on the first week. Ochiba was naturally gifted and his senseis were shocked. He started to make more friends and hang out with more kids. He never left Chino anywhere though, that was most important to him. He was finally making friends. Then one day while walking home he found a traveler who mastered genjutsus. He thought they were fun and he wanted to practice in it. He asked his mother and she said they would learn about it then they get to genin and thats would inspired him to pass.
Genin
While a genin and with Chino his sensei was named Joko. He did not have teammates so it was just the two of them. Joko was a master of Genjutsu, Ninjutsu and Puppets.
Ochiba was pleased and he went to learning very quickly. Joko was a very sly mysterious guy. Ochiba started to grow up with him and he learned all he knows now. At this time he is still living in Konoha and everything will change soon.After months of training Ochiba thought they could go on a B ranked mission, Joko couldn't talk him out of it and Ochiba was getting very excited. Their mission was to go into Iwagakure and spy on them for a couple days. Ochiba was jumpy and waited for it to finally happen, it was his worst mistake.
While on the way Ochiba and Joko talked alot about the danger and things that could go wrong. Ochiba started to get worried but he wouldn't give up. He went and on the last day of recon they were supposed to do back. They were spotted. They started to run through the farms outside the village and stole some cloths that were drying off outside. They put them on and told the Kage that they were the last of their village and they needed a place to stay. Back in Konoha everyone thought they were dead. Joko sent 1 falcon to tell them everything was alright.
Ochiba had to go back to the Academy to figure out where he was in his training. After passing tests and exams they thought he was a very strong genin. Joko was caught because he put the Kage under a genjutsu for him to give up the orders, Joko lost and dead. His scheme almost got Ochiba killed but he pleaded it was for personal reasons and Ochiba was followed everywhere he went. Surveillance.
Ochiba wasn't allowed a team just yet because their was a shortage of jonin and his circumstances. He would often talk to the guards following him. They became their friends, Ochiba was 14 at this time and he needed some more training. After a couple years of being guarded Ochiba joined a genin group at 17 years of age. This whole time he was training himself and creating new jutsus.
The Kage wanted him dead but he could stay if he was strong enough. Ochiba was a novice in puppetry and strong in genjutsu. The Kage knew about him after several years of surveillance and found his weakness. They would send him back to Konoha for a spying mission. He was taped with seals that would explode if he went inside the village. The only thing he could do is obey. The kage told him he would be promoted if he came back.
While fighting off his fellow men he found Moca. His only friends from his childhood and he was being used as a puppet to kill him. Thats when Ochiba decided to give up his puppetry and he fought Moca without one, losing. Moca wanted him to die how he lived. Moca cut off half his body vertically and needed up cutting off his right arm, right left and plucking his eyes out.
Joko was watching the whole battle. Ochiba thought Joko was dead and Joko ordered Moca to stop because he wouldn't stop until Ochiba was completely dead. Joko brought him back and sealed him up, making him a half puppet. Joko lived in a shack outside the village so Ochiba didn't die from the seals and he came back as half the man he used to be. Joko inserted some of the best puppet attachments he had, Gigan, Gisoku,Giokei. They were the best of the best and then they were now attached Ochiba. He got these and he wanted to fight Moca once more but he cannot.
Ochiba still followed orders so now he would be pronounced a Chunin. Ochibas new body has a new arsenal of itself and he never spoke in detail about the mission. The reason for that is because he forgot what happened, when he was near death he couldn't remember what happened and only blanked out majority of his past. He got a huge scar on the top of his head.
This changed him forever but the Kage was to stubborn to give him chunin, his mission wasn't over. He wanted to fight the kid himself.
They were sent off to a strange arena. Ochiba still did not believe his words. They sparred and Ochiba was losing but he always found a way out of things. They wee all surprised to see a genin keep up with a Kage. The Council ordered a stop and the the Kage was disbanned for not being strong enough and appointed a new one. Ochiba was finally given the rank of chunin after several years. He thinks he deserves to be jonin with his power.
Chunin Arc.
One day his kage, Crim wanted to examine him. They found the scar on the top of his head and found out he had a minor case of amnesia. It was not to serious he just forgot alot about his past and he can't remember anything about it. No one knows except him and the examiners. It never crossed Ochibas mind. He was still strong and smart so they decided to put him in the office instead of the battlefront for now.
They would watch him and take notes on what he does, how he does it, when he does it. Making sure for anything strange.
He is still under hidden surveillance but is also trusted greatly.
RP Sample:Saito was finally with some other genin. He made it out before and he can do it again, now wasn't a time to talk. "Everyone already left" Saito whispered to the new girl.Saito thought the girl was pretty but that was no matter for that right now. Saito seemed extremely calm, he started to sweat. Just down the street behind these houses would be the escape tunnel. He knew this would be easy. All the houses were connected so all they needed to do was not be detected and make it through the Nara forest. No one goes there. They stayed close to the wall as they walked down the walk that seemed like a life time. Every step was scary and could end a life.
Saito was leading them and was braze, if anyone would come out of these walls and attack Saito would take them. He was braze like his father. His father risked his life for him. As they approached a breaking between the buildings he saw his father. They wouldn't notice if someone walked pass because the breaking was only a couple inches long. He saw his father though, he couldn't do anything. His father was beaten almost to death and captured. A single tear fell as he kept walking.
He would motion then to stop and lay down and such.
The sky getting dark and it started to pour. This was great for there escape. They walked through the puddles and the mud to the escape. The about 50 walk was over, hopefully no one was there.
Saito peeped out the corner and didn't see anyone. He walked out and he was spotted. He was spotted at the Nara forest. A man saw him and he was ordered to halt. Saito put his hand outs trying to warn the other genins not to move.
Saito stayed as he was for a second. The guard didn't alert anyone else.
As he was slowly walking closer Saito put his hands towards him to be put in handcuffs. Right at that second Saito activated a justu that imprisoned the man. It sealed off his air supply and he slowly started to die, once he died Saito dropped the prison and he fell to the ground not making much noise. You could see the anger in Saitos eyes and the rain made it worse.
Saito cut through the fence and started to run through the nara forest. At the end of the forest there would be the wall to jump over. There was a couple scares but they mad it. They reached the Wall.
Last edited by Kija on Mon Jul 26, 2010 3:53 pm; edited 20 times in total
Kija- Posts : 46
Character sheet
Village:
Rank:
Re: Ochiba-Chunin
Well, everything seems to be in order here. If anyone has a problem please say so. Approved First Chuunin
Hayato Uchiha- Konoha Jounin
- Posts : 84
Age : 29
Location : Behind you
Character sheet
Village: Konohagakure
Rank: Jounin
Re: Ochiba-Chunin
I am SOOOOOOOOOOOOOOOOOOOOOOOOO sorry, but I have to un approve you. It's because of a rule that I noticed...
You are allowed weapons and jutsu that are D-rank outside of your specialties, you will be limited to 5 picks however.
If you are S-ranked or Kage ranked, you are allowed C-rank and 10 picks.
I'm sorry friend
You are allowed weapons and jutsu that are D-rank outside of your specialties, you will be limited to 5 picks however.
If you are S-ranked or Kage ranked, you are allowed C-rank and 10 picks.
I'm sorry friend
Hayato Uchiha- Konoha Jounin
- Posts : 84
Age : 29
Location : Behind you
Character sheet
Village: Konohagakure
Rank: Jounin
Re: Ochiba-Chunin
He doesn't have weapons he has puppets lol.
Façade- Tsuchikage
- Posts : 92
Age : 31
Location : New York, USA
Character sheet
Village: Iwagakure
Rank: Tsuchikage
Re: Ochiba-Chunin
Been discussed, unapproved. Make the changes
Hayato Uchiha- Konoha Jounin
- Posts : 84
Age : 29
Location : Behind you
Character sheet
Village: Konohagakure
Rank: Jounin
Re: Ochiba-Chunin
Re-approved
Hayato Uchiha- Konoha Jounin
- Posts : 84
Age : 29
Location : Behind you
Character sheet
Village: Konohagakure
Rank: Jounin
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