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Ninja Legacy RPG Club
Crim Koyumo - Tsuchikage
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Crim Koyumo - Tsuchikage
Koyumo, Crim
"Lighten up a Little Bit. Its only the End of the World."
"Perfection. That's what it's about. It's those moments. When you can feel the perfection of creation. The beauty the physics you know the wonder of mathematics. the elations of action and reaction and that is the kind of perfection that I want to be connected to. "
* 'it's society's mask, it's society's way'
{. this is your stage, your character .}
"Lighten up a Little Bit. Its only the End of the World."
"Perfection. That's what it's about. It's those moments. When you can feel the perfection of creation. The beauty the physics you know the wonder of mathematics. the elations of action and reaction and that is the kind of perfection that I want to be connected to. "
* 'it's society's mask, it's society's way'
{. this is your stage, your character .}
Character Name: Crim Koyumo
-------Alias or nickname: Apollo
Zodiac Sign: Aries
Age: 26
Gender: Male
Hometown: Kobol. A Small Mining Village in Rock Country.
Sexuality: Straight
Village: Iwagakure
Rank: Tsuchikage
Element(s): Earth, Wind
Specialties: Taijutsu, Genjutsu
Alignment: Neutral - Chaos
Occupation: Administration
Special Characteristics:
Eye's turn from Hazel to Grey when Angry.
Reputation - Street
The character is well-known and respected figure on the streets of the Ninja World. He may be known as a killer not to be crossed, an honest costermonger or a likable thief. In any case, the character is generally regarded as a member of the Family in good standing. The character may be sought out for jobs or information. He can find information, weapons, pharmaceuticals, and inexpensive stolen goods with little trouble. If he is holding misappropriated property, he will have no trouble finding a fence to move the goods. When in need, he can find a safe house in which to hide until trouble passes.
Murder of Crows
The character has a large network of friends and associates that keep an eye out for him wherever he goes. Any time the character is in apparent danger or likely to be apprehended, a crow, or lookout, will approach him and give the word. Obviously there are limits to the reach of the character's network, but he will generally receive ample warning while around the slums, streets, and rookeries of the village.
Ambidextrous
The character is equally adept at using either hand. Although ambidexterity is rare at birth, it can be learned. Most duelists spend their whole lives refining this talent.
Faith
The character has a deep and abiding faith to sustain him. It Does not matter what this faith is in - religious faith is common, but faith in a personal destiny or in the greatness of Japan, for example, will serve just as well. Crim is strongly connected to his gods and prays quite often. He is a strict follower of religion.
Resolve
The character has become accustomed to the horrors of the Ninja world and possesses a steely resolve.
Lie Detector
The Character has an ability to read opponents, habits, quirks and other things will point the character out as a liar. This is useful in and out of battle, though it will sometimes drive men or women insane hearing their sweethearts lie to their faces.
Melancholy
The character suffers from protracted bouts of depression and may appear sullen and morose for days or weeks a time, in the past the character has been driven to desperate acts by loneliness or failed love affairs. Melancholy may be further intensified through alcohol or drug addiction.
Illness
Your Character is plagued by a strange mundane sickness. It could be that he was born with it or got it while on one of his many journeys. However no one knows what the sickness is.
-You have bouts of sickness every once in a while, these usually deprive your character from leaving the home for a good week or two. It is best if the character found a caretaker and got it diagnosed but it has never been severe enough to cause you a major heartache.
Illness: Unknown.
Symptoms: Comatose, personality switches, seizures, twitches, trembling, soreness.
* 'and the truth is...it's all a façade!'
{. appearance .}
{. appearance .}
Height: 5'11"
Weight: 169lbs
Hair: Brown
Eyes: Hazel/Brown
Others: A large tattoo on his right arm. It is the combination of a wing and a circle, the wing takes up most of his bicep area, and the Ring connects to the bottom of the wing, ending just before the elbow. The wing's root continues down to reach just about to the elbow.
General Appearance: Crim is extremely fit. His body structure is well built and toned, making him quite the star. He is generally well tanned. There is little to know about his clothing style since he doesn't really have one. He normally wears a plane shirt, lone or short sleeved which is solid in color, then jeans or cargo pants. His shoes are normally black or white depending on the outfit. In times when it is cold he will wear a long dark-green over-coat which goes to a little below the knee and jeans. He normally wears a solid brown leather belt with a simple silver buckle.
For facial structure it is defined and well groomed. At times he allows his beard and mustache to become 5 o'clock shadow but normally he keeps it shaved and pristine. His teeth are white with no malformations. His nose is rounded and quite normal. His hair style is generally a fo-hawk or with the hair up in the middle but not cut to the sides like a Mohawk is. He does not wear any jewelry or have any piercings.
* 'and what's hiding inside....behind all of our fears'
{. the facts .}
{. the facts .}
Personality: Crim believes in Chivalry. If there is anything out of the ordinary, he'll question it. He has a hard time trusting people as well, but when his trust has been won, there isn't a person better to rely on. Crim likes to keep things in order if they are important, but otherwise doesn't care. He is powerful and competent, especially in the field. He's quite stubborn and resistant to change, many people see him as headstrong. He's likely to find himself in a bad spot at times but usually it ends up being a lot of fun. He doesn't stick to it for very long, if something becomes boring he leaves, simple as that, he is quick at getting something done but can't stick to something for a long time. At times he is irresponsible which would make many parents untrustworthy of him as a friend of their child, but he usually can keep it together. He tends to act before he thinks but that isn't in all cases, and he does rely on common sense and his surroundings more than logic or understanding.
He is lively and unpredictable most of the time. He is swift in thought and quick on his feet. He doesn't usually think things through and that usually ends up biting him in the butt later on. He can rarely resist his urges to do something that will draw attention to him, most times it is for his own self-accomplishment, he likes to get into trouble then blame it on others, adding to the own personal comedy. He is usually kind and supportive of people unless they are total jerks to him, in which he usually holds grudges. People who are jerks to him, he returns the favor. He believes he has the whole world under his spell, and he can influence almost everyone he knows. He is manipulative in a manner but not extremely mean, he might say something to make a person trust him because he wants to be their friend, not to kill them later.
He prefers meeting 1 person at a time, but as long as he knows one or two people he can gather up a group of allies pretty quick. He is hard to understand or read, he is very complex. He knows a lot of people and has many acquaintances but usually keeps with his close group of friends before a lot of strangers. If someone is doing something he doesn't like, he tells them, he isn't one to bottle up his feelings; this makes him very explosive and easily angered. Even so he knows conflict is a part of any relationship and expects it and tends to give people the benefit of the doubt. His alignment is chaotic neutral, meaning he doesn't very much like the law or "the man" but isn't breaking them for a bad or good cause. He tends to row his own boat instead of allowing others to tell him what to do.
Koyumo
History, Legend of the Clan:
The Koyumo are an Ancient clan whom began inside Kusagakure. They have been known to not share or let people know of their secret clan techniques or Jutsu for fear of the clan losing their identity in case someone decided to copy or create a way to copy the jutsu or techniques. They have very few actual Ninja inside the clan, but are known to be a warrior type clan, instead of relying on Ninja they rely on their own unique abilities to fight their enemies. They pray to the Deity Nio, who are two Gods who's purpose is to protect Buddha. Their history is mystery since no written documentation of the clan's history is kept, only tales told down from generation to generation. The few things that are known facts is the clan began in Kusagakure, but due to their warrior like attitudes and needs to be the better soldier they often got into disputes, a wise Leader rose up [Jin Koyumo] and he moved the clan outside of Kusagakure and began to hide their techniques and jutsu's. Now the clan is on the verge of becoming a Myth. The current leader however [Kinoto Koyumo] decided to send the clan into Kusagakure and a large group of Ninja began to arise from the Koyumo clan. Now many Koyumo Ninja are inside Kusagakure, helping defend the country against its enemies and the clan's enemies.
Kekkai Genkai or Bloodline of the Clan:
Mind chakras are a set of chakras that allow the character to enter the mind of another and do damage. These chakras are dangerous and can easily backfire, so a character cannot have a skill of Mind Chakras higher then his rank, and it is ill advised that you use a mind-chakra equal to your rank. Once the user has probed into the mind of an opponent he can do a manner of all things to him. It is used in a way that genjutsu is and is strictly genjutsu based. This requires the person to be standing/sitting still and clear of distractions, the higher the rank the better they can preform. Please note that the jutsu used to enter the mind is only a jutsu used to enter it, not to control it, another jutsu must be placed after a jutsu is used.
E ; Still standing and little to no Distractions
D ; Still standing and little distractions
C ; Moving and some distractions
B ; Moving and few distractions
A ; Moving and several distractions
S ; Moving and extreme distractions
Clan Information
- Clan Size: 20-50 Members. Class D.
- Nature and Values: The clan is very moral in their actions, they follow the rules strictly and are obliged to justice. A common clan phrase is "Justice before Mercy," however they do believe in mercy, many simply do not have it. They are Lawful-Neutral, meaning they understand the laws and follow them, but are more concentrated on making sure their clan is alive and well rather then a larger group being alive and well. They are only aggressive towards those aggressive to it, however that wasn't always the case.
Additional Information
- Clan Founder: Kublis Koyumo [Original] Jin Koyumo[Proclaimed]
- Relationship: Loosely Attached, they do not speak to each other often but he occasionally goes to them for guidance.
- Clan Political Structure: The clan has a very Traditional political structure, the oldest of the clan are the leaders, the younger the members the usually less power and less trust in them. They are Tradionalists and attempt to maintain how it always has been.
- Important Members:
Jin Koyumo
- Additional Information:
This clan is closed to Regular members. If you wish to be a part of it you must PM me (Facade).
Character Skills
Torture
Any sick bastard can cause pain to his fellow men when he wants something from them, but only a character with the Torture skill has actually studied the applied science of causing pain for the purpose of extracting information. These characters are more likely to be creative in their approach to the situation and to finding the answers they seek than someone relying solely on their innate power of intimidation. In fact, characters employing torture are often able to extract the information they seek regardless of whether or not it is actually true.
Torture can be quick and brutal or slow and methodical. Brutal techniques, while fast, can make a mess of the victim and often result in premature death or incomplete information. A methodical professional who takes his time at his work tends to be able to wring more information or a more complete confession from his subject. In either case, the torturer requires a victim who is powerless to halt the physical duress he endures when put to the question. The player controlling the torturer should begin by describing his demeanor, the punishment inflicted on the victim, and the questions asked or comments made.
• Psychology
Psychology
Psychology is the science of the human mind. During the Village Era psychology came to be a respectable field of study under the aegis of medicine, and thus, the notion of curing the mentally afflicted began to receive serious attention as well.
ANBU maintains a division devoted to inquiry into the criminal mind: profilers provide valuable insight into the patterns of murder and analysts assist in designing and executing the interrogation.
A character with this skill will have insight into the mental patterns of those with whom he interacts. After interacting with another character; a character with this ski ll will be able to diagnose Mental Qualities, Impediments, and Disorders.
• Applied
Hypnosis
Hypnosis, or mesmerism is the dubious art that allows a practitioner to induce a trance stale in others. This practice is common among psychologists because the trance state is thought to permit access to the memories and potentials of the unconscious mind, allowing therapies to act directly on that hidden machinery. Psychologists make use of mesmeric therapy to reveal, modify, or implant memories and unconscious impulses in their patients. The mechanics of basic memory modification are relatively simple and the results generally good, but revelation of a true repressed memory using hypnotic technique requires a highly skilled practitioner due to the malleable and receptive nature of the unconscious mind.
Mesmerism has applications outside the purely scientific Stage hypnotism is practiced by carnies and con men from one end of the world to the other in cheap circus shows designed for the amusement of the masses.
• Induce Thought at certain time
Last edited by Façade on Mon Jul 05, 2010 12:21 pm; edited 9 times in total
Façade- Tsuchikage
- Posts : 92
Age : 31
Location : New York, USA
Character sheet
Village: Iwagakure
Rank: Tsuchikage
Re: Crim Koyumo - Tsuchikage
* 'livin' like a masquerade...actin' a bizarre charade'
{. the fun stuff .}
{. the fun stuff .}
Jutsu
Basic Jutsu (In Spoiler)
- Spoiler:
- Name: Bunshin no Jutsu - Clone Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse
Name: Henge no Jutsu - Transformation Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents
Name: Kawarimi no Jutsu - Change of Body Stance Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Name: Suimen Hokou no Waza - Act of Water Surface Walking
Rank: E
Type: N/A
Element: N/A
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water
Name: Kinobori no Waza - Act of Tree Climbing
Rank: E
Type: N/A
Element: N/A
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed
Name: Explosion Tag: Activate
Rank: E
Type: Ninjutsu
Element: N/A
Description: The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it.
Name: Nawanuke no Jutsu - Escaping Skill
Rank: E
Type: Ninjutsu
Element: N/A
Description: A very basic technique that allows a ninja to escape from rope binds.
Name: Kai - Release
Rank: D
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu - Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/A
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Clan Jutsu
Jutsu which are used to Probe into the mind of the opponent
Name: Forced Entry
Rank: D
Type: Genjutsu
Element: N/A
Description: The character is exceedingly efficient at brute forcing the minds of others, this is a preemptive jutsu that allows for the use of a genjutsu. This is done by using an Insult that offends or pinning the opponent.
Name: Crippling Entry
Rank: D
Type: Genjutsu
Element: N/A
Description: This is used to enter an opponent's mind using emotion, the user will do or say something that ignites an emotional fire, Rage is easiest to do, sorrow one of the harder. Once the opponent is 'enraged' or 'sorrowful' Nat's entry of the mind is complete and he can use a genjutsu
Name: Secret Entry
Rank: D
Type: Genjutsu
Element: N/A
Description: This is used by offering something to the opponent to eat, after this object is placed in the mouth, or even touched to the lips, the user has succeeded in entering.
Name: Last Caress
Rank: D
Type: Genjutsu
Element: N/A
Description: The user touches the intended target to gain entry, this is usually the most frequently used entry, the only problem is it must be done in a way so that the opponent does not notice it. A kiss, Hug or caress is usually the best methods. Something like a punch would want to be avoided.
These Are Jutsu used once inside the Mind
Name: Thought Bubble
Rank: C
Type: Genjutsu
Element: N/A
Description: After probing into the opponents mind, the user can gain access to everything they are thinking, without them ever knowing. This however requires the user's eyes to be closed and he cannot be moving unless he is B-rank or above.
Name:Coercion
Rank:C or S
Type:Genjutsu
Element: N/A
Description: Once the user has probed into the mind of an opponent, he can convince them to do his or her bidding with little to no argument. The actions of bidding can never be to kill yourself or fight or kill something, only little things like, "get me a sandwich." or "Sit down." "Stop" little things. The will-power of an individual allows or doesn't allow this to happen as easily, but it will eventually happen. If you use this at S-rank, you are allowed to make the opponent kill their friend or themselves etc. You must remain within 50 meters of the target to maintain the control over them.
Name: Persistance of Vision
Rank: E-S
Type: Genjutsu
Element: N/A
Description: Once inside the opponents mind, the attacker can plant a vision that will last a certain amount of time. The time is set by the character before the jutsu is used. A vision like this requires double the normal amount of chakra to break if it is realized. So if he used a C rank persistance, it would require a B-rank amount of chakra to dispell.
E-Rank : 1 post
D - 1-2 posts
C - 1-3 posts
B - 1-4 Posts
A - 1-5 Posts
S - 1-6 posts
Name: Depth of Field
Rank: C
Type: Genjutsu
Element: N/A
Description: The character can, if probed into their mind, gain access to the sense organs of a person. And while they cannot change anything, they can see, touch, feel, hear, and taste, everything that person is feeling without them ever knowing.
Name: Alpha Strike
Type: Genjutsu
Rank: B
Element: N/A
Description: After a character realizes the willpower and strategy of an opponent, he can use this jutsu to blast the ninja's mental barrier in one fell swoop. If this is done, the opponent will be unable to break a Mind Chakra using Kai or even by Pain. The problem with this jutsu is the user must attack at EXACTLY the right moment, the second where an opponent is glancing at an oncoming Kunai or dodging a sword blow. The opponent must be distracted to use this technique.
Name: Disruption of Sensation
Type: Genjutsu
Rank: B
Element: N/A
Description: The character is able to block a sense organ of the opponent. Only 1 and cannot be used more then once per topic. The effect lasts for up to 5 posts maximum. The more important the sense organ the harder it is to block. If a character was already blind and you attempted to block sight, it would be easy! But if a character is not blind and you attempt to block sight then it requires much more chakra. Hearing and Seeing require A-rank amount, Taste, smell and touch require a B rank, for any sense that is already blocked it is a C-rank amount.
Name: Will Breaker
Type: Genjutsu
Rank: B
Element: N/A
Description: The user must have entered the mind via forced entry. Once this is done he can control some of the emotions of the opponent but never enough to seriously do damage until this jutsu is used. Once this jutsu is used it makes the opponent either seriously depressed, angry, tormented or terrified. Once done, the character can snap through his opponents mental barrier like a twig.
Name: Brainwash
Type: Genjutsu
Rank: B
Element: N/A
Description: This technique wipes a short term memory of a specific event. The most amount is 4 Hours of wipe, and the smallest a mere minute. It cannot be done to a memory that is taking place at the current time. This is good for Criminals so that an ANBU forgets why they are tracking them.
Name: Mind Whisperer
Type: Genjutsu
Rank: A
Element: N/A
Description: The character is good at at coercion and manipulation, they can whisper into the minds of others, and attempt to sway their actions. When in use it will be hard or even impossible for an opponent to resist the voice in his head. This can only be done on ranks lower then the character.
Name: Clearcast
Type: Genjutsu
Rank: A
Element: N/A
Description: The character is able to enter a Chakra Clearcasting state. As long as the character remains in this state, his mental chakras do not use chakra. The state will cover his next two posts, no Chakra is used to activate this jutsu. Can only be used once per topic.
Name: Rake the Mind
Type: Genjutsu
Rank: S
Element: N/A
Description: The character is a skilled torturer and able to use his Mind Chakra's instead of standard torture methods. Allowing him to conduct torture on a subject without physical contact. This requires the user to be of a higher rank then his opponent. It also requires the opponents mental barrier to be broken. (Alpha Strike/Will Breaker). It can make an opponent feel pain caused by the nerve endings in their brain and spinal cord, and various other things, like seeing their loved ones die in completely believable ways.
These are Defensive/Boosting Mind-Chakras
Name: Firewall
Type: Genjutsu
Rank: E-S
Element: N/A
Description: A mind chakran's mind is not a toy, this allows a mental barrier of genjutsu on their own mind. No genjutsu can enter the user's mind for the amount of posts used once activated.
E - 2 Posts
D - 3 posts
C - 5 Posts
B - 6 posts
A - 7 Posts
S - 10 posts
Name: Heavy Burn
Type: Genjutsu
Rank: B
Element: N/A
Description: The character doubles their consumption of chakra and halves the duration of the chakra in order to double the damage of their mind chakra. This can make it seriously easy to break through a mental barrier of the opponents or get into the opponents brain using an Entry technique.
Name: Reduced Consumption
Type: Genjutsu
Rank: A
Element: N/A
Description: The user using his own mind chakras, forces a large amount of chakra through his chakra network to temporarily re-program it. This requires an A-rank amount of chakra. Once done, his chakra cost for Jutsu is reduced by half for the next 5 posts.
Concentration Techniques
Name:Compress Sleep
Type: Genjutsu
Rank: D
Element: N/A
Description: Using a small amount of chakra the user is able to compress a full nights sleep into a simple 2 hours of meditation. This allows him or her to have much more awareness throughout the day and can help them stay awake for longer periods of time.
Name: Dull Pain
Type: Genjutsu
Rank: C
Element: N/A
Description: The wound penalties to a character's damage are reduced by 10%. This allows a character to fight just as hard despite the pain they will have later. This cannot be used on a broken leg or arm to make it work again or anything.
Name: Focused Healing
Type: Genjutsu/Medical Knowledge
Rank: B
Element: N/A
Description: The character has learned to either enter a meditative state that greatly accelerates the healing process or to channel his will to the same end. The character recovers from his wounds and Complications in half the time as usual if they have the chakra to use this technique.
Name: Thought Mask
Type: Genjutsu
Rank: C-S
Element: N/A
Description:The character is good at blocking his mind out to others, this jutsu is like Firewall but it can also block out emotions the character is having. It will block out any emotional effects a character is having as well as genjutsu.
C - 3 Posts
B - 4 posts
A - 5 Posts
S - 8 posts
Canon Jutsu
Name: Kokuangyou no Jutsu - Journey into Black Darkness Technique
Rank: A
Type: Genjutsu
Duration: 10 posts
Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.
Name: Grotesque Darkness
Rank: A
Type: Genjutsu
Duration: 10 posts
Description: This will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying demon can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while the user herself chokes and kills the target.
Name: Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique
Rank: A
Type: Genjutsu
Duration: Until Kai is used.
Description: Magen • Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After Yoroi forms the needed handseals, a huge ball of fire will descend from the sky to envelope his target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.
Name: Kasumi Juusha no Jutsu - Mist Servant Technique
Rank: C
Type: Genjutsu
Duration: Until Kai is used.
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Name: Kokohi no Jutsu – False Place Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Taijutsu
Name: Freerunning
Rank: D
Type: Taijutsu
Element: N/A
Description:Utilizing a characters superior acrobatic and balance, he is able to do some pretty neat stuff. Some basics of this once this jutsu is activated is extreme percision, able to jump from something to another something without falling, another is his ability to balance on the thinnist of objects, more would be balance on his hands instead of his feet, basic acrobatics as well like back flips, front flips, hand springs and jumps, all combined is what gives this jutsu its valued ability.
Name: Night Fighter
Rank: C
Type: Basic Skill
Element: N/A
Description: The user is well trained at fighting at night and does not suffer eye-sight penalties and can see as well as a trained eye can in night as he could in day.
Name: Disarm
Type: Taijutsu
Rank: C
Element: N/A
Description: The character has become skilled in disarming combatants. After succeeding in hitting or grappling an opponents arm, he may disarm him quickly.
Name: Ki Explosion
Rank: C
Type: Taijutsu
Element: Wind
Description: Forcing wind Chakra into the User's Fist/Foot/Weapon, they attack the enemy. If they score a successful hit, then the opponent will be pushed back with a fierce wind, this cuts the opponent as well.
Name: Deep Evasion
Rank: D
Type: Taijutsu
Element: N/A
Description: This simply increases the user's reflexes for a short amount of time (3 Posts) and cannot be used until 10 posts after the three posts. This is mainly used in concurrence with a speed enhancing jutsu so that the mind can maintain its function at the speeds the user is traveling at.
Name: Sudden Rush
Rank: C
Type: Taijutsu
Element: Wind
Description: The user uses a large amount of wind to blast themselves out of the way of an oncoming attack. This cannot be used for another 4 posts after it is used once.
Name: Dark Strike
Rank: C
Type: Taijutsu
Element: N/A
Description: This can be used with a weapon or without, it focuses the user's speed into organized strikes with the ability to dodge any strikes aimed at the user. It starts with a downward slash, the user can then duck, jump, or spin, the user then does a horizontal right to left slash and the user can then roll, dive, tumble, duck or jump, lastly the user slashes upwards and can continue with any movement of their choice.
Name: Palm Blast
Rank: D
Jutsu Type: Taijutsu
Element: None
Description: The user released a burst of chakra into both their palms while pushing off with their back foot to rush forward at the opponent, striking them in the upper chest, the concentrated chakra is capable of throwing the opponent off balance, knocking the wind out of them, and breaking ribs. Goes well with inverted strike.
Name: Strike Break
Rank: D
Jutsu Type: Taijutsu
Element: None
Description: The user pivots to the side as their opponent throws an attack, hooking the strike and pulling down with their lower hand, while pushing up and away with the upper hand, this can throw the opponent off balance and send them sprawling to the ground, and can break bones if done quickly enough.
Name: Inverted Strike
Rank: D
Jutsu Type: Taijutsu
Element: None
Description:The user grabs hold of the opponents shoulders then pushes off with both feet, charging the heels with chakra at the same time, the user flips upward, and at the apex of the flip, lets go with the hands and curls the feet in to strike the back of the opponents head with their heel, they then land on the palms of their hands behind the opponent and roll back upright.
Name: Spiraling Whirlwind Kick
Rank: D
Jutsu Type: Taijutsu
Element: None
Description: The user lets one leg go slack, sliding it out from under them, while bringing the other up and around in a quick strike, using the centripetal force to remain off the ground, as the first kick lands, the other leg is brought up for a second kick, this is repeated in a spiraling motion, using the momentum gained from the end of each kick to swing into the next.
Name: Rising Counter Kick
Rank: D
Jutsu Type: Taijutsu
Element: None
Description: The user drops forward, sliding both feet out from under them to avoid an attack; Then rolling their upper torso, 90 degrees to one side, they use a burst of chakra to push the feet off the ground, accelerating the spin, as this happens the user pushes off with their hands and spins both feet around into the opponent.
Name: Dodge Step
Rank: D
Jutsu Type: Taijutsu
Element: None
Description: Used to avoid an incoming strike, the user pivots their body around their upward forward hand and their opponent, using their feet to arc around and swinging their hand back out of the way last, just as the user passes the opponent on their side. This allows the user to easily get behind their opponent.
Name: Burst Kick
Rank: D
Jutsu Type: Taijutsu
Element: None
Description: Used during an attack, the user ducks and blocks the attack with both hands, grabbing onto the opponent and throwing them off balance, then quickly striking upward into the opponent using one of their feet.
Name: Spinning Duel Kick
Rank: D
Jutsu Type: Taijutsu
Element: None
Description: The user spins twice, accelerating their motions as they spin, then on the third rotation, they swing their arms and upper torso down and out, and use the burst of momentum to swing both legs up and around into the opponents head.
Name: Spinning Neck Strike
Rank: C
Jutsu Type: Taijutsu
Element: None
Description: The user grabs hold of the opponents shoulder or upper arm with one hand while flinging themselves around them, spinning the outer arm in as the user rotates behind the opponent to land a hard strike on the back of their neck with their elbow, used properly this can be a killing blow.
Name: Flying Fox
Rank: C
Jutsu Type: Taijutsu
Element: None
Description: The user expends a burst of chakra through their feet, kicking off the ground and flipping over the opponent, while they are above the enemy they grab them by the hair, as they complete the motion, they pull the opponent over backwards by their hair, knocking them down, and in some cases, breaking their neck or cracking their head open.
Name:Rolling Flip
Rank: C
Jutsu Type: taijutsu
Element: None
Description: The user focuses chakra into their hands and feet, pushing off with both and flipping forward, on the palms and balls of the feet, end over end, dodging attacks and closing the gap from an opponent. On the final spring, they push chakra into their hands or feet and push off more, flipping high over the opponent and landing behind them on their feet.
Name: Accelerated Jabs
Rank: C
Jutsu Type: Taijutsu
Element: None
Description: The user focuses chakra into their palm and elbows, accelerating their movements and striking with the heel of the hand in a series of rapid, directed blows to an opponents kidneys, solarplexus, neck, or other soft areas, often used from behind, the attack allows up to ten quick hard jabs, and is capable of taking out multiple opponents if the user is quick and has careful aim.
Name: Increase Dodge
Rank: D
Type: Taijutsu
Element: N/A
Description: Activating this Jutsu allows the user to slightly Faster then normal, allowing them to dodge Incoming Missiles or Such.
Name: Flying Drill Kick
Type: Taijutsu
Rank: B
Element: N/A
Description: The user makes his way towards an opponent at a running speed, then jumps into the air, while spinning to deliver a kick to the opponents face. The jump is at about 3 feet from the opponent, which leaves them little to no time to react making this a potent kick. Once the kick is delivered, it will send the opponent towards the ground face first doing more damage and likely causing them to bounce off the ground due to the force.
Name: Cross Back Kick
Type: Taijutsu
Rank: B
Element: N/A
Description: The user moves to a position in which they can kick the opponent, they draw their leg upwards aiming anywhere from the chest to the head and come in from a horizontal, right to left movement, then draw their leg back as it becomes weighted from gravity to target the opponents kidney's first, then the opponents left leg. Usually causing them to fall to the ground. The first strike is done with the flat top of the user's foot, the second and third with the heel.
Name: Docile Protrusion Extension
Rank: A
Type: Taijutsu
Element: Earth
Description: The user enhances their body with earth chakra. After this occurs the jutsu is activated. This is a mainly defensive technique. As long as the earth chakra is flowing they can use their abilities. What this technique allows is the rapid extension of earth from the users body, normally used as a way to increase the length of their attacks. For example they could fire a spike of earth from their arm that reaches 5 feet from their body to strike the opponent a few seconds before their fist does. The max distance is 3 meters away from the body. As soon as the attack hits or misses the earth falls to the ground.
Duration: 5 Posts
Name: Dry Coating Protection
Rank: B
Type: Taijutsu
Element: Earth
Description: The user enhances their body with earth chakra. After this occurs the jutsu is activated. This is a mainly defensive technique. As long as the earth chakra is flowing they can use their abilities.The user then can coat parts of their body with 3 inches of earth. This is used offensively mainly to increase the stopping power of the user's kicks, punches, elbows and head-butts. It can only coat one attack at a time, so you couldn't coat both hands. As soon as the user misses or hits their target the earth falls off and more must be added.
Duration: 8 Posts
Name: Exploding Phoenix Fist
Rank: A
Type: Taijutsu
Element: Earth
Description: The user coats their entire forearm with earth while in the air. They then proceed to strike downwards on an opponent. This causes a Fatal strike when hit. This takes quite an extensive amount of chakra. And if used from any direction except the above location its hit is not fatal.
Name: Suicidal Decapitation Technique
Rank: B
Type: Taijutsu
Element: Earth
Description: The user runs with their hand along the ground gathering earth as they charge at the opponent. Generally using their opposite hand to hold the arm to the body. At a short distance from the opponent the earth launches from the ground below the user and stakes the opponent on a spike of earth.
Name: Multi-Arm Technique
Rank: C
Type: Taijutsu/Genjutsu
Element: Earth
Description: The user casts a genjutsu on the opponent which makes it appear like he has 3 sets of arms. While doing so they grow earth arms from their body. So even if a person realizes that they are in a genjutsu they will still be hit. This can be
Genjutsu
Name: Bending Reality
Rank: C
Type: Genjutsu
Element: N/A
Effect:the target is put into a state that is under the control of the user.
Description: The user must make eye contact with the target to get this to work. This is not a jutsu that is noticed at first but can be started whenever the user pleases. The user puts the target into a state where the objects around them can be changed or manipulated into different things. The user basically controls what the target sees but cannot make objects disappear, such as themselves, until jounin level. The user is able to give nonhuman objects human characteristics. The user is also able to make objects. For example, the user is able to make the target get "attacked" by trees when really nothing happened. The target still can walk around and do things but might see objects that aren't there or might not see objects that are there. This uses a huge amount of chakra unless mastered and cannot be held by a genin for more than 5 posts.
Name: Fear
Rank: B
Type: Genjutsu
Element: N/A
Description: When this Technique is activated and you look at Crim at any point in time, Fear will consume you, there will be no changes in reality or the like, just a fear of Crim that can drive a person to the point of Paranoia and or Insanity if kept looking at him for too long. While a person is looking at Crim, he will be immobile from fear.
Name: Sorrow
Rank: B
Type: Genjutsu
Element: N/A
Description: This is done when you look at Crim, once you do, you will see Crim begin to cry, if you noticed the tear, this jutsu will take effect. The person who looked at this will be unable to control the urge to cry and sob uncontrollably, this making breathing harder, and you will be practically immobile.
Name: Rage
Rank: B
Type: Genjutsu
Element: N/A
Description: This is done by looking into Crim's blue eyes. Once done, Rage and anger will consume you. This clouds the mind of the user simply by giving the user a deep hatred of Crim, making it almost impossible to see anything but Crim. Giving the opponent tunnel vision pretty much.
Name:Disgust
Rank: C
Type: Genjutsu
Element: N/A
Description: This is done simply by looking at any part of Crim's body. When this has been done, the opponent will have an uncontrollable desire to upchuck [Throw up, Puke.] If they look back up at Crim before they throw up, they will See something extremely disgusting about him, and then will forcedly throw up. After that the genjutsu is over.
Name: Euphoria
Type: Genjutsu
Rank: B
Element: N/A
Description: This is a genjutsu technique that will begin once you look at Crim's body. This causes the person who looked at Crim to feel a happiness unlike any other, a happiness so great its like you are high without the inducing of drugs. This will make you see happy things and completely forget about the task at hand.
Name: Mania
Type: Genjutsu
Rank: B
Element: N/A
Description: This genjutsu takes effect once you look at Crim's bright hair. This can be just the usual glance, anything and this genjutsu can be activated, normally if you even look at his head this genjutsu can take effect. This genjutsu will make an opponents mind race, usually giving them a serious headache. He usually speaks his thoughts, "what if he comes from over there, or there, or there." Rapid speech is another symptom of this genjutsu, as is hyper-sexuality.
Name: Estcasy
Type: Genjutsu
Rank: B
Element: N/A
Description: This genjutsu takes effect after you look at the Object Balmung intends to use in the genjutsu. Usually something simple like a stone, once it happens, you will be completely zoned into it, unable to look in any other direction without dispelling the genjutsu, you can still hear and smell and use any other sense, but they won't be able to look in another direction.
Last edited by Façade on Mon Jul 05, 2010 11:46 am; edited 11 times in total
Façade- Tsuchikage
- Posts : 92
Age : 31
Location : New York, USA
Character sheet
Village: Iwagakure
Rank: Tsuchikage
Re: Crim Koyumo - Tsuchikage
Summons
Name: Ergo/Proxy/Ergo Proxy [Depends on Land of Origin, myth is different for different territory's]
Rank: A
Physical Description: A White colored mask, the right side of the face is almost completely covered except for some small hashing below the eye and a slit for the mouth, the left side's lower half is almost completely gone allowing you to see the skin of the wearer under it, the eye is carved out to the nostril of the nose and it has long trailing white parts that extend once it is attached to a person's face on the right side of the top of the head.
When Worn : http://www.pureanimegallery.com/d/561-1/ergo-proxy-fullon-fight.jpg
Summon Requirements: There is no requirements to summon it, but to attach it to someone's body you must have it medically done [by a medical Ninja if your attaching it to a player, an NPC medic can do it if your attaching it to an NPC]
Species: Demon Mask [Ittan-Momen in Japanese myth]
Information: When the Proxy is attached to a person's face, it grants them various attributes depending on skills and types. When attached to a person's body, they are under the will of the mask, [the summoner as far as RP goes] And can be controlled by the strands of mask that extend and retract by having the summoner put chakra into it, [like a dog leash]. The mask can be removed medically which will cause the owner to have 50% less chakra capacity then normal, it can be forced off by a lot of strength, they will most likely be seriously injured from this since the mask is sewed to the face, and the mask can remove itself which causes no loss in chakra. If the mask wearer is killed, the mask cannot be reattached for 2 weeks RL time. The character that the mask attaches itself to determines its power. Any jutsu the character had, the Summon now could obtain.
All Upgrades Include:
Faster Natural Healing Rate [5% per Level genin: 5 chuunin 10 etc.]
Complete control of the user by the Mask.
NPC Attachment Upgrades
5% More Strength or Speed,
faster Healing Rate [10% total]
Difficulty to kill - 15% Harder then Normal NPC
Genin Attachment Upgrades:
Taijutsu: Enhanced by 5%
Genjutsu: No Enhancement
Ninjutsu: 5% more Potent
Medical Ninjutsu: Locked
Fuuinjutsu: 10% Faster Sealing
Weaponry/Swordplay: No Enhancement
Difficulty to Kill: 20% Harder to Kill then Average Genin
Chuunin Attachment Upgrades
Taijutsu: Enhanced 15%
Genjutsu: 5% Harder to Recognize
Ninjutsu: 15% more Potent
Medical Ninjutsu: 10% Faster Healing Rate
Fuuinjutsu: 10% Faster Sealing, 5% faster Handsigns
Weaponry/swordplay: No Enhancement
Difficulty to kill: 20% Harder then Average Chuunin
Jounin Attachment Upgrades
Taijutsu: Enhanced by 25%
Genjutsu: 10% Harder to Recognize
Ninjutsu: 20% more Potent
Medical Ninjutsu: 20% Faster Healing Rate
Fuuinjutsu: 15% faster Sealing, 10% Faster Handsigns
Weaponry/Swordplay: No Enhancement
Difficulty to Kill: 25% Harder to Kill then Average Jounin
S Rank/Kage Upgrades
Read Jounin
50% Faster Natural Healing Rate [in total, not added 5%]
Difficulty to Kill: 50% Harder to Kill then Natural S Rank/Kage
Drawbacks to using the mask:
1. if the Summoner attaches the mask to himself [If Crim attaches it to Crim] The character becomes Staff Controlled until the mask is removed.
2. Chakra loss for Removing it. This chakra loss cannot be re-gained.
3. If the mask is taken off, the user will suffer from dementia after. Not reversible.
4. Once the mask is attached, the said user cannot create another character. Even if the mask remains on for months in RL.
5. The mask is only following RP time and does grow bored with its user, and causes problems that could not be reversible. [i.e. it goes and kills a leaf ninja, you are now wanted by leaf country.]
6. The Mask's Upgrades to the character can only be used for 5 FIVE battle posts, this is all upgrades other then the "All upgrades Include"
7. [to be added if seen fit]
Story:
Currently the Mask is simply attached to a civilian and has no real power besides elongated claws and sharp teeth and the ability to move a bit faster then a normal civilian. (Genin-ranked speed)
Has not attached to person yet.
Weapons
Name: Sucsamads (x10)
Appearance: A small blade with a slanted tip. The blades length reaches to about 3 inches, while the handle is 1 and a half inch. It is a silvery color, and each handle has a different color, this gives them a sort of double-take effect while flying in the air together. The illusion depending on the person can make them throw up or become dizzy, though for some persons it does nothing. There is a small blue gem on the end of each handle. Can be used as throwing or regular melee combat.
Rank: C
Special Abilities:
These are throwing knives, specially designed to have better aerodynamicy in the air then regular kunai. They spin end over end while in flight, which increases their damage and speed. (10% faster then normal Kunai). These can also be embued with the wind property allowing them to curve at a 45 degree angle while in flight. It takes a minimum of 5 meters to turn 45 degrees, they cannot alter their path however just turn 45 degrees left or right a single time. They also have a unique ability which if the knife misses its target they return to the user, however he can only catch 2 so if more then 2 miss, they land at his feet.
Origin: Killed Previous Owner.
Styles
Style #1
Style Name: Hokuto Ryūken (North Star Striking Stone Fist)
Style Type: Taijutsu
Rank: A
Style Weapon: N/A
Description: Hokuto Ryuken(HR) is a series of grapples and grabs, mainly used as a take down, it is based around counter attacks it contains an extremely wide variety of techniques, including various strikes (with palm, fist, elbow, fingers etc),. It is known as the bone breaker due to the many times bones were broken when they fought against a HR. The Ninja using this style uses their own momentum as a weapon, constantly building up inertia for a very explosive and dynamic style. It has good speed and endurance but is not extremely destructive without it using the opponents own force to injure them. It is used with a variety of attacks, (Grapples, joint locks, kicks, and elbows and knee movements.) Can be used with a variety of elements and weapons, in fact HR users are known for being able to use anything as a weapon using the principles of their art. When in this stance, the user places their feet fairly close together, with the feet angled outward from their body, allowing for quick spins and kicks. HR requires very little physical strength and is based more around accuracy and speed. Used with certain elements, this Taijutsu can be truly gruesome. The HR utilizes low kicks, joint locking techniques, throws, and distinctively evasive circular footwork. HR users are known for their ability to "flow" in and out of the way of objects. Using the ability of counter-attacking, it makes these attacks almost unstoppable. The user must maintain chakra in their hands, knees and feet. HR has has excellent excellent speed and defense, good range and endurance. While not as stable as many other stances it allows the ninja to use their own weight and motion in a highly efficient manor.
Origin/History: Crim developed this style upon working with his Clan Sensei Silivia. Silivia taught him many things in order to better himself since Silivia did not want to return to his mask. The style's philosophy is based around Capturing or breaking opponents, making them not want to fight someone. It has a great amount of Intimidation. It took 3 Months to train and perfect this style, and incorporates many types of fighting.
Style Jutsu:
Name: Cascading Leg Kick [Kail]
Rank: C
Type: Taijutsu
Element: N/A
Description: This jutsu is used in preparation of an oncoming attack, once the user sees that the opponent is going to use a Kick, they jump backwards and land on their hands and spring back upwards and send a kick flying downwards at the opponent's Knee, so that the user's Heel meets the opponents Knee thus breaking it inward to destroy the knee.
Name: Shoulder Dislocation Technique [Raij]
Rank: C
Type: Taijutsu
Element: N/A
Description: This jutsu is used when the user is in a good location, generally standing sideways so that his right arm would meet with the opponents left shoulder. Once in this position the user throws their right elbow downwards on the opponents left shoulder or Left elbow on right shoulder. It is placed directly at the collar bone, thus separating the shoulder from the body, causing extreme pain and the use of the arm would be stopped.
Name: Arm Decapitation Technique
Rank: C
Type: Taijutsu
Element: N/A
Description: This technique is used when the opponent throws a punch, the user of the technique would then cross both arms over the opponents arm and bend their body in one direction. This would leave the opponent sprawled on the ground with their elbow bending the opposite direction it normally would. This requires a good amount of strength and is more successful when chakra is applied.
Name: Double Decapitation Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: This involves extreme accuracy, the user will have to place their blows precisely in order to harness the full effect of this jutsu. The user applies Chakra to their palms and does a hand-spring forward aiming two kicks at both the opponent's knee's, if this strike is successful the opponent's Knee's will bend inwards and the opponent forwards. The user would then utilize both elbows and do an attack to the opponents shoulders or elbows, dislocating or breaking them. If Applied to the elbows of the opponent, it can be used again at the neck of the opponent using the user's fists to break their neck, all in one swift moment.
Name: Quadruple Suicide Arm Breaker Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: This technique requires a good amount of agility to preform correctly. Once the opponent throws a punch or swings their arm outward, the user will duck/dive to avoid it, grabbing their arm in the mean-while. They move the opposite direction around the body that the arm is meant to, bending it over itself, if preformed correctly, it can break, the shoulder, elbow, and wrist bones in one quick sweep. The user then turns and throws the opponent a good distance. If the user bends the opponents arm in the opposite direction, they will be set up for death, since their other arm will be easy enough to move to punch or stab clear into the user's face.
Name: Bone Crush Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: The user kicks the opponent in the Knee area, thus sending them forward, sometimes breaking the knee entirely and forcefully sending them forward. As the opponent falls forward, the user grabs the back of the opponents head, cups it and smashes it into his or her Knee, effectively killing them.
Style #2
Name: Jujutsu
Rank: D
Type: Taijutsu Style -- Taijutsu User's Only
Element: None
Description: Japanese jujutsu systems typically place more emphasis on throwing, immobilizing and pinning, joint-locking, choking, and strangling techniques as compared with other martial arts systems such as karate.The first, the Art of Blocking, is used to defend against attacks. The second, the Art of the Fulcrum Throw, is employed in modern judo. The third, the Art of the Non-fulcrum Throw is employed through throws that involve little or no contact with the opponent. The fourth, the Art of Escaping (Hakko-Dori), is very crucial in many styles of Jujutsu. The fifth is the Art of Striking (Atemi-Waza).
Name: Ergo/Proxy/Ergo Proxy [Depends on Land of Origin, myth is different for different territory's]
Rank: A
Physical Description: A White colored mask, the right side of the face is almost completely covered except for some small hashing below the eye and a slit for the mouth, the left side's lower half is almost completely gone allowing you to see the skin of the wearer under it, the eye is carved out to the nostril of the nose and it has long trailing white parts that extend once it is attached to a person's face on the right side of the top of the head.
When Worn : http://www.pureanimegallery.com/d/561-1/ergo-proxy-fullon-fight.jpg
Summon Requirements: There is no requirements to summon it, but to attach it to someone's body you must have it medically done [by a medical Ninja if your attaching it to a player, an NPC medic can do it if your attaching it to an NPC]
Species: Demon Mask [Ittan-Momen in Japanese myth]
Information: When the Proxy is attached to a person's face, it grants them various attributes depending on skills and types. When attached to a person's body, they are under the will of the mask, [the summoner as far as RP goes] And can be controlled by the strands of mask that extend and retract by having the summoner put chakra into it, [like a dog leash]. The mask can be removed medically which will cause the owner to have 50% less chakra capacity then normal, it can be forced off by a lot of strength, they will most likely be seriously injured from this since the mask is sewed to the face, and the mask can remove itself which causes no loss in chakra. If the mask wearer is killed, the mask cannot be reattached for 2 weeks RL time. The character that the mask attaches itself to determines its power. Any jutsu the character had, the Summon now could obtain.
All Upgrades Include:
Faster Natural Healing Rate [5% per Level genin: 5 chuunin 10 etc.]
Complete control of the user by the Mask.
NPC Attachment Upgrades
5% More Strength or Speed,
faster Healing Rate [10% total]
Difficulty to kill - 15% Harder then Normal NPC
Genin Attachment Upgrades:
Taijutsu: Enhanced by 5%
Genjutsu: No Enhancement
Ninjutsu: 5% more Potent
Medical Ninjutsu: Locked
Fuuinjutsu: 10% Faster Sealing
Weaponry/Swordplay: No Enhancement
Difficulty to Kill: 20% Harder to Kill then Average Genin
Chuunin Attachment Upgrades
Taijutsu: Enhanced 15%
Genjutsu: 5% Harder to Recognize
Ninjutsu: 15% more Potent
Medical Ninjutsu: 10% Faster Healing Rate
Fuuinjutsu: 10% Faster Sealing, 5% faster Handsigns
Weaponry/swordplay: No Enhancement
Difficulty to kill: 20% Harder then Average Chuunin
Jounin Attachment Upgrades
Taijutsu: Enhanced by 25%
Genjutsu: 10% Harder to Recognize
Ninjutsu: 20% more Potent
Medical Ninjutsu: 20% Faster Healing Rate
Fuuinjutsu: 15% faster Sealing, 10% Faster Handsigns
Weaponry/Swordplay: No Enhancement
Difficulty to Kill: 25% Harder to Kill then Average Jounin
S Rank/Kage Upgrades
Read Jounin
50% Faster Natural Healing Rate [in total, not added 5%]
Difficulty to Kill: 50% Harder to Kill then Natural S Rank/Kage
Drawbacks to using the mask:
1. if the Summoner attaches the mask to himself [If Crim attaches it to Crim] The character becomes Staff Controlled until the mask is removed.
2. Chakra loss for Removing it. This chakra loss cannot be re-gained.
3. If the mask is taken off, the user will suffer from dementia after. Not reversible.
4. Once the mask is attached, the said user cannot create another character. Even if the mask remains on for months in RL.
5. The mask is only following RP time and does grow bored with its user, and causes problems that could not be reversible. [i.e. it goes and kills a leaf ninja, you are now wanted by leaf country.]
6. The Mask's Upgrades to the character can only be used for 5 FIVE battle posts, this is all upgrades other then the "All upgrades Include"
7. [to be added if seen fit]
Story:
Currently the Mask is simply attached to a civilian and has no real power besides elongated claws and sharp teeth and the ability to move a bit faster then a normal civilian. (Genin-ranked speed)
Has not attached to person yet.
Weapons
Name: Sucsamads (x10)
Appearance: A small blade with a slanted tip. The blades length reaches to about 3 inches, while the handle is 1 and a half inch. It is a silvery color, and each handle has a different color, this gives them a sort of double-take effect while flying in the air together. The illusion depending on the person can make them throw up or become dizzy, though for some persons it does nothing. There is a small blue gem on the end of each handle. Can be used as throwing or regular melee combat.
Rank: C
Special Abilities:
These are throwing knives, specially designed to have better aerodynamicy in the air then regular kunai. They spin end over end while in flight, which increases their damage and speed. (10% faster then normal Kunai). These can also be embued with the wind property allowing them to curve at a 45 degree angle while in flight. It takes a minimum of 5 meters to turn 45 degrees, they cannot alter their path however just turn 45 degrees left or right a single time. They also have a unique ability which if the knife misses its target they return to the user, however he can only catch 2 so if more then 2 miss, they land at his feet.
Origin: Killed Previous Owner.
Styles
Style #1
Style Name: Hokuto Ryūken (North Star Striking Stone Fist)
Style Type: Taijutsu
Rank: A
Style Weapon: N/A
Description: Hokuto Ryuken(HR) is a series of grapples and grabs, mainly used as a take down, it is based around counter attacks it contains an extremely wide variety of techniques, including various strikes (with palm, fist, elbow, fingers etc),. It is known as the bone breaker due to the many times bones were broken when they fought against a HR. The Ninja using this style uses their own momentum as a weapon, constantly building up inertia for a very explosive and dynamic style. It has good speed and endurance but is not extremely destructive without it using the opponents own force to injure them. It is used with a variety of attacks, (Grapples, joint locks, kicks, and elbows and knee movements.) Can be used with a variety of elements and weapons, in fact HR users are known for being able to use anything as a weapon using the principles of their art. When in this stance, the user places their feet fairly close together, with the feet angled outward from their body, allowing for quick spins and kicks. HR requires very little physical strength and is based more around accuracy and speed. Used with certain elements, this Taijutsu can be truly gruesome. The HR utilizes low kicks, joint locking techniques, throws, and distinctively evasive circular footwork. HR users are known for their ability to "flow" in and out of the way of objects. Using the ability of counter-attacking, it makes these attacks almost unstoppable. The user must maintain chakra in their hands, knees and feet. HR has has excellent excellent speed and defense, good range and endurance. While not as stable as many other stances it allows the ninja to use their own weight and motion in a highly efficient manor.
Origin/History: Crim developed this style upon working with his Clan Sensei Silivia. Silivia taught him many things in order to better himself since Silivia did not want to return to his mask. The style's philosophy is based around Capturing or breaking opponents, making them not want to fight someone. It has a great amount of Intimidation. It took 3 Months to train and perfect this style, and incorporates many types of fighting.
Style Jutsu:
Name: Cascading Leg Kick [Kail]
Rank: C
Type: Taijutsu
Element: N/A
Description: This jutsu is used in preparation of an oncoming attack, once the user sees that the opponent is going to use a Kick, they jump backwards and land on their hands and spring back upwards and send a kick flying downwards at the opponent's Knee, so that the user's Heel meets the opponents Knee thus breaking it inward to destroy the knee.
Name: Shoulder Dislocation Technique [Raij]
Rank: C
Type: Taijutsu
Element: N/A
Description: This jutsu is used when the user is in a good location, generally standing sideways so that his right arm would meet with the opponents left shoulder. Once in this position the user throws their right elbow downwards on the opponents left shoulder or Left elbow on right shoulder. It is placed directly at the collar bone, thus separating the shoulder from the body, causing extreme pain and the use of the arm would be stopped.
Name: Arm Decapitation Technique
Rank: C
Type: Taijutsu
Element: N/A
Description: This technique is used when the opponent throws a punch, the user of the technique would then cross both arms over the opponents arm and bend their body in one direction. This would leave the opponent sprawled on the ground with their elbow bending the opposite direction it normally would. This requires a good amount of strength and is more successful when chakra is applied.
Name: Double Decapitation Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: This involves extreme accuracy, the user will have to place their blows precisely in order to harness the full effect of this jutsu. The user applies Chakra to their palms and does a hand-spring forward aiming two kicks at both the opponent's knee's, if this strike is successful the opponent's Knee's will bend inwards and the opponent forwards. The user would then utilize both elbows and do an attack to the opponents shoulders or elbows, dislocating or breaking them. If Applied to the elbows of the opponent, it can be used again at the neck of the opponent using the user's fists to break their neck, all in one swift moment.
Name: Quadruple Suicide Arm Breaker Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: This technique requires a good amount of agility to preform correctly. Once the opponent throws a punch or swings their arm outward, the user will duck/dive to avoid it, grabbing their arm in the mean-while. They move the opposite direction around the body that the arm is meant to, bending it over itself, if preformed correctly, it can break, the shoulder, elbow, and wrist bones in one quick sweep. The user then turns and throws the opponent a good distance. If the user bends the opponents arm in the opposite direction, they will be set up for death, since their other arm will be easy enough to move to punch or stab clear into the user's face.
Name: Bone Crush Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: The user kicks the opponent in the Knee area, thus sending them forward, sometimes breaking the knee entirely and forcefully sending them forward. As the opponent falls forward, the user grabs the back of the opponents head, cups it and smashes it into his or her Knee, effectively killing them.
Style #2
Name: Jujutsu
Rank: D
Type: Taijutsu Style -- Taijutsu User's Only
Element: None
Description: Japanese jujutsu systems typically place more emphasis on throwing, immobilizing and pinning, joint-locking, choking, and strangling techniques as compared with other martial arts systems such as karate.The first, the Art of Blocking, is used to defend against attacks. The second, the Art of the Fulcrum Throw, is employed in modern judo. The third, the Art of the Non-fulcrum Throw is employed through throws that involve little or no contact with the opponent. The fourth, the Art of Escaping (Hakko-Dori), is very crucial in many styles of Jujutsu. The fifth is the Art of Striking (Atemi-Waza).
Last edited by Façade on Sun Jul 04, 2010 10:34 pm; edited 6 times in total
Façade- Tsuchikage
- Posts : 92
Age : 31
Location : New York, USA
Character sheet
Village: Iwagakure
Rank: Tsuchikage
Re: Crim Koyumo - Tsuchikage
* 'is our true self....locked inside the façade!'
{. the history .}
{. the history .}
History:
mother: Unknown
father: Yukoto Koyumo
siblings:
Sisters: Vivi Koyumo
Brothers: -
history:
The Call of Ktulu (Birth Arc):
Crim was born into a small village called Kobol, which is on the border of River Country near the sea and on the border of Rock Country, the village was relatively small but the villagers were very loyal to each other, glad to help each other in all sorts of tasks. Crim was the younger of the siblings, his father, Yukoto Koyumo was a man who often cheated on his "wife" and his true mother is unknown, the mother he and his older sister lived with might not have been their real mother. Crim's mother was quite mean to both him and his sister, she took her hatred for Yukoto out on them. Yukoto never seemed to be home, he would stroll in late at night when Crim was sound asleep, but ended up being woken from the shouts of his mother. His sister who was 2 years older then he, name was Vivi he learned when he had gotten to a good enough age. Due to the harshness of their mother, and the not around of their father, they ended up being brought together growing quite close, a tight bond that is still shared to this day, even if they don't act like it. They grew on each other, his sister was kind to him, and he enjoyed being around with her, a lot more then being around his mother. His sister and he were very competitive, often arguing over the stupidest of things, even though their characteristics were very similar they butt heads on some very...stupid things.
Crim's childhood was harsh but forgiving. His mother didn't like him or Vivi very much at all. Vivi was more of a mother to him then his real mother, she took him pretty much everywhere she went. He learned most of his knowledge from her, including how to read, write and talk properly. His Childhood was pretty easy going even so, and he enjoyed most of it, besides the constant shouting from his mother. She never seemed to be in a good mood, ever. Yukoto wasn't around, so he didn't have to get yelled at from him luckily. He enjoyed being with Vivi, and since there weren't many other younger kids in Yakeato, they were very close. At the age of 8 their mother had had just about enough of them, due to the numerous problems they caused, the final straw fell when both him and Vivi accidentally knocked over a table with an important vase the mother inherited from her mother, and ruefully kicked both him and Vivi out of the house, forced to join the academy.
Bad Seed (Academy Arc):
Entering the Academy doors with Vivi, his eyes opened wide at the building, he fell in love with it immediately. Soon enough, a family drew them in. The Mother and father had lost their only son due to a disease, and they had become that age that having another wasn't very likely. The Father and mother spoiled Crim and Vivi during their academy years. Crim enjoyed his newfound family very much, and he believed Vivi did too, so they were happy for the time being. The Academy for Crim was pretty easy, he was smart, but he didn't like to put a lot of effort into some subjects, keeping his grade lower then it should have been. Him and Vivi stayed together for the most part, helping each other in subjects the other wasn't good at, which generally Vivi was helping Crim, since he was younger. The two did fairly well in the academy, not wonderful but not bad, they had an above average grade as they made there way through, and passed on their first time through.
Out From Under (Genin Arc):
The Genin life began for Crim and Vivi, now is when the paths of their roads forked, and they were separated in school. Their home life wasn't too much different they still helped each other and Crim was now 13. His sister 15. The genin life was very different for Crim, not having Vivi around made him unsure and uncertain at first, but he quickly got over it, making friends quickly. His true skills began to emerge now, he had a nack for Taijutsu, good for just about anything with it. He also had a slight talent for Genjutsu, but he focused on Taijutsu. He began experimenting in fights and such now, creating his own verisons and the like, giving him a upper hand in battles. Soon enough the Chuunin Exams were going to come around, and he was training like mad. He knew there would be a lot of tough exercises in the Chuunin Exams so he prepared for the worst, ready to enter when his Sensei Asked.
The Chuunin Examinations had begun, and lo and behold, someone who he hadn't seen train in a very long time, Vivi. He wondered what was going through her head as he stood at a doorway, waiting for the first test to begin. The door's opened and the Genin walked though, the test was a written examination, and the questions were extremely difficult, Crim knew the first question, and the third but no others. He ended up doing horrible, he had no good way to cheat of anyone and the test was over, he and Vivi had both passed as he could see. The second Exam was a Team survival test, in which they would be placed into a forest with several other teams, to find another scroll from a team and bring it to the base of a building. Crim was a trapper, setting up powerful traps to lure opponents in and steal the scrolls, he and his team defeated 2 groups before finding the scroll they needed, an earth scroll, then finally they completed on the second day. Passing effectively and efficiently.
The final Exam was a 1 on 1 battle with an opponent from another village. This is what Crim had been training for, with the little of the Genjutsu he had learned, and a lot of highly skilled taijutsu use, he would be a tough opponent for almost anyone. Vivi was one of the first matches and he would end up having to watch her, which he would in turn enjoy, a fight against a taijutsu user from Kumo. Vivi fought hard and strong but lost, this gave Crim a little boost of vengeance, making him slightly mad, and when it was his turn, he would be ready. He had prepared for this for a good long time, and when it began, he fought like a madman, the look in his eyes were scary as he hacked, slashed, and jabbed at the opponent, an earth user from the Rain Village, they fought bouncing off each other, he had a strong defense but not strong enough for Crim's offense, after a long fight, Crim won, tired he fell back onto the ground, letting out a yelp of victory, as he panted on the ground. As he opened his eyes, Vivi was staring down at him with a smile on her face, Crim smiled back, and they began to chat as he slowly got to his feet, both in turn complimenting each other as they were forced off the fighting field, resting in the preparation room, where they continued to chat, explaining how they fought and why it did/didn't work, giving each other little hints. There was a whistle after several minutes, and they headed out to the field, were they would both become Chuunin Rank.
Easier to Run (Chuunin Arc):
Advancing to the Chuunin Rank gave Crim a whole new view on the state of Iwagakure, he began to realize the real problems and the things that were wrong, or corrupt. Crim realized these things while most didn't, he did not want to become part of the corrupt village, the Tsuchikage at the moment was a drunkard, and extremely corrupt, taking bribes to pass laws. Crim didn't like this in the slightest and decided to become a wanderer. He sought reason to live, and what needed to be done with Iwagakure, he became a philosophical person, even so, he didn't give up his title as a ninja, if he was required in Iwagakure, he would come. He was Allied, but only loosely. He continued to train in the arts as well.
Avarice (Sons of Aries Arc):
Soon enough he had become a powerful ninja, and was beginning to give up his philosophical views, even so he kept these things in mind as the Tsuchikage died, a new one would be required and he stayed in the village during the entire electorial section. A jounin statused wanderer who was loyal to Iwagakure now. He was required in other parts of the world however, to keep his bonds connected to everyone he had created Bonds with. He stayed for one or two days, then left, he was always on the move, and began to make friends along his way.
Not long after becoming a Rogue, did he meet his good friend Hizuro Hakedoro, who was leader of an Organization named the Sons of Aries, he envisioned the world in his own way and held to himself a plan that would reap the benefits of the world. Crim was easily influenced by the man, not after long was he accepted into the Sons of Aries as Second in Command. During this stage he began to learn all about how the Sons of Aries began, and kept this in mind for future reference. He had rarely kept tabs on his sister in Iwa and he was slightly worried about her, but even so; he felt the need to improve himself.
Hizuro Vanished one day in the blink of an eye and Crim has not seen him since, he took up the job as Sons of Aries Faction leader.
The Blinding Light (Sons of Aries Leader):
After he took up the job as Sons of Aries, he began to make serious changes on the organization, he made them a sort of neutral party with an intent for malice. He set up his operations in Rock Country, and started at ground Zero all over again. He quickly gained some of the old members back as well as quite a few new ones; all proving to be quite useful in the end. He is still young at this, but his legacy quickly spread as he began to get more and more influence in the Rock village council.
Before long, he had a whole new snow village envisioned in his head, of course the Sons of Aries was still his primary thoughts at the time. He kept close tabs on all of his members and kept them up to par in the latest news. Not much later did he convince the Council to move their base of Operations into Iwagakure. This was looked fondly upon by most of the Council-members and got him more and more power in the Council. Things were simply working out well for him, almost too well.
In my Continental (Tsuchikage Arc):
Crim instated his rule as Tsuchikage quickly and effectively. Because of him, Iwagakure became a major village rapidly. And soon emerged as a colonial power among the other nations. However, Crim's job was overworking. He remains totally in control of the Sons of Aries as well as most of Iwagakure. Because of his strong religious views most of the Quorum agrees with his decisions easily. He sits high and happy in his spot, his intent still for malice.
RP Sample:
Ah, moon country, a nice pleasant country with no ninja or anything of the like around that could cause anyone harm. One couldn't ask for a nicer day either, sun shining, wind blowing a cool and calm breeze off the sea, clear sky with no signs of rain, waves calmly lapping against the shore, but it was not for the day that Drizzt was here, in fact he was sleeping during the day in a home of some older folk whom he did not know, on a makeshift cot of piled goods and blankets. By the time night fell, Drizzt was wide awake. He cracked a few joints in his neck, stretched his legs and gathered his things. After throwing his cloak on he left the room and continued on out of the home into the darkened streets, cloak covering his head and some of his face. No one to hunt yet.. what will i do. he thought to himself continuing down the street in the pitch black seeing perfectly, spotting a bar he decided to enter, maybe i'll hear something interesting. he thought smiling to himself as he made his way to the bar, upon entering he sat down at a table near the wall, and took off his hood, "Get me a beer" he told a server politely as he could with those words.
When the server returned, he took a sip of it and eyed over the crowd, looking for an interesting conversation, he spotted a small group of people conversing near the fire, he picked up his drink and moved over there, clapped one of the men on the back, "May I have a seat?" Drizzt asked with a smile on his face, the man looked somewhat bewildered as he looked at Drizzt, "S-sure." he said shaking his head, "I didn't think i drunk that much yet." the man mumbled to himself so no one could hear, Drizzt smiled and sat down, "And then she slipped! Fell all the way down the set of stairs right on top of old gizmo!" The man burst with laughter, Drizzt smiled, wondering what exactly they were talking about and simply took another sip of his beer. He set it aside, and looked around, a strange man with an axe walked in, he ignored him for the time being and listened to the men talk, laughing with them, sighing with them, whatever they did he mimicked.
Always keeping his eye on the people around the room however, listening for anything more interesting. He heard something but didn't know what to make of it. "They say it was Omir..." someone said he couldn't tell where from though, it was in a dreaded tone, Omir. he took a mental note and continued talking amongst the men. "So where you from Stranger?" one of the men asked him, "Oh, the mountains" Drizzt responded cordially, the men laughed, "Sure are a lot of those around, what you pop out of a Rock?"One of the men said, They laughed harder at that, Drizzt even chuckled a little, "No, they are near Lightning country, the biggest Mountain Range in the world many say" The men nodded, "Ah" one of the men however shook his head and stood up about to leave.
"Where are you going?" a man asked, "Home." the man who got up responded, "Why? Whats wrong?" the man glanced over the table. "I don't drink with Drow" Drizzt stood up, "What?" he said, the man scowled at him, "I Don't Drink with DROW" He said mockingly. Drizzt reached over his back, ready to draw a sword. The man grabbed the edge of the table and flipped it up towards Drizzt and took off, Drizzt growled but let him go, then headed for the door, "Sorry boys, i no longer wish to drink."He said as he reached the door.
Façade- Tsuchikage
- Posts : 92
Age : 31
Location : New York, USA
Character sheet
Village: Iwagakure
Rank: Tsuchikage
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